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3d_visual_art_blender_01_a


More mucking about. And thinking how working on this (work in progress here) relates to my interest in these issues. I would not want to create a fully blown realism in a scene like this so this brings up a question of where to draw the line. (credit for the figure goes to Alexander Lee)


3d_visual_art_blender_01_b


3d_visual_art_blender_01_c




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